top of page

BLOGS


Digital Replicas: Who Owns a Person’s Likeness?
In light of the recent SAG-AFTRA video game actors’ strikes, Ashley Keeler discusses the issue of people’s voices and faces being synthesised and used for AI generation.
Aug 8


Making Music Education Accessible with SymphoMe
By replacing the need to manually record thousands of video performances, SymphoMe hopes to build a workflow that is scalable, repeatable, and machine-readable by utilising motion capture.
Jul 18


Q&A with HaZ Dulull: On Creativity, Collaboration, and Capturing Rap Battles in the Metaverse!
We chat to HaZ Dullul, director, producer and founder of Beyond the Pixels, about his experience working with StudioT3D on a recent game project.
Jun 5


Dancing Through Data: The WOW+FLUTTER Project by Gibson/Martelli
Gibson/Martelli is defying the confines of location and physicality and exploring expression, movement and connection.
Nov 11, 2024


Puppetry Meets Performance Capture: Introducing Ariel, the AI Powered Fairy from Tracked Illusions
The StudioT3D team assisted Tracked Illusions in capturing a flying puppet, with live performance capture.
Sep 30, 2024


Arctic Hazard’s Norse Transports Gamers to the Viking Age with the Power of Motion Capture
StudioT3D is bringing Arctic Hazard's 'Norse' to Life With New Performance Capture Techniques
Jul 23, 2024
bottom of page

